Hey All
I’ve made this thread because i cant find any other post that give a good high Quality way of making bullets. they just say use RayCast’s and RigidBody’s
It’s not necessary to post about other stuff Eg Muzzle flash, recoil, zooming etc
i just want to know about the bullets and bullets physics
OK now for the actual question
what is the best way of making bullets that Have bullet drop, You can SEE the bullets as they move through the air, good hit detection and lastly but most important Performance.
Using a bullet that has a rigid-body works well for the Bullet Drop and Seeing the bullet(tracing?) but bad on performance and VERY bad hit detection
Ray-cast’s work well for Performance and Hit Detection
Is there a way to make a ray-cast that has bullet drop and you can see the bullet move.
//////here’s some examples(not my project or videos)
Like In Battlefield 4
Unity realistic bullet ballistics - YouTube (i would imagine this wouldn’t isnt to good on performance)
thanks for viewing
~Scott