I can get a string value RGBA(1.000, 1.000, 1.000, 1.000) from one gameObject
I know that it can change the gameObject color in runtime shown as below, but how can i make RGBA(1.000, 1.000, 1.000, 1.000) value to this gameObject?
GameObject.Find("Cube").transform.renderer.materials[0].color=Color.red