Hi guys,
I have a character controller in my scene on a diagonal plane. My game moves the plane to the camera insted of moving the character forward, as it is an infinite runner game.
The fact is that if I move the scenary towards the player, the character controller (doesn’t update collisions?) falls down instead of going up the ramp. It works correctly if I call CharacterController.Move, but as I said before, my game does not work this way.
Is there any method to make the character controller update without moving it?
Thanks!