Character controller falling down

Hi guys,

I have a character controller in my scene on a diagonal plane. My game moves the plane to the camera insted of moving the character forward, as it is an infinite runner game.

The fact is that if I move the scenary towards the player, the character controller (doesn’t update collisions?) falls down instead of going up the ramp. It works correctly if I call CharacterController.Move, but as I said before, my game does not work this way.

Is there any method to make the character controller update without moving it?

Thanks!

Might be crazy, but what if you put a constant force component on the character controller? And set the constant force to be just enough to counter the force that is making him fall down the ramp.