can someone help i keep making a c# and getting aparsing error ???

this is the script im a beginer so can someone please help

using UnityEngine;
using System.Collections;

public class 2DController : MonoBehaviour
{

public float maxSpeed = 10f;
bool facingRight = true;

animator anim;




// Use this for initialization
void Start () 
{
	anim = GetComponent<Animator>();
}

// Update is called once per frame
void FixedUpdate () {
(
	float move = Input.GetAxis ("Horizontal");
	
	anim.SetFloat ("speed", Mathf.Abs(move));

	rigidbody2D.velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);
	
	if(move > 0 &&!facingRight)
	Flip ();
	else if(move < 0 && facingRight)
	Flip ();

}

void Flip () 
(
	facingRight = !facingRight;
	vector3 theScale = transform.localScale;
	theScale.x *= -1;
	transform.localScale = theScale;
)

}

  • You cannot start a class name with a number, so ‘2DController’ will need to be something else like 'Controller2D.
  • Line 17 needs to be removed.
  • On line 32 and Line 27, you need to replace the ‘(’ and ‘)’ with ‘{’ and ‘}’.
  • On line 34, you need to change ‘vector3’ to ‘Vecor3’. In C# case matters.
  • On line 4 ‘animator’ should be ‘Animator’

Combining the changes:

using UnityEngine;
using System.Collections;

public class Controller2D : MonoBehaviour {
	
	public float maxSpeed = 10f;
	bool facingRight = true;
	Animator anim;

	void Start ()  {
		anim = GetComponent<Animator>();
	}
	
	void FixedUpdate () {
		float move = Input.GetAxis ("Horizontal");
		
		anim.SetFloat ("speed", Mathf.Abs(move));
		
		rigidbody2D.velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);
		
		if(move > 0 &&!facingRight)
		Flip ();
		else if(move < 0 && facingRight)
		Flip ();
	}
			
	void Flip () {
		facingRight = !facingRight;
		Vector3 theScale = transform.localScale;
		theScale.x *= -1;
		transform.localScale = theScale;
	}
}