[C#] changing the x and y values of a gameObject

I am building a 2D game and want to change the location of the player when the y value gets lower than -10, I do this like this:

maxFallDistance = -10;

if (transform.position.y <= maxFallDistance)
		{
			Debug.Log("Out of bounds!");


		}

and this works, so i do know how to recognize when the player’s y position is lower than -10, but i can’t change the x and y. to another value, how do i do this?

PS: I’m really new to Unity, but i really like it!

I think the problem you’ve encountered is that you can’t say transform.position.y = 10 right?

The solution is to create a new Vector3:

transform.position = new Vector3(0, 0, 0);

which will set the x and y to zero. If you just want to change the y value, you could do:

 transform.position = new Vector3(transform.position.x, 0, transform.position.z);

and change the zero to whatever you want the y value to be.

I’m guessing you use C# and it’s complaining about editing transform.position.y directly?
Store it in a temporary variable that you cange, and then assign it back:

Vector3 pos = transform.position;
pos.x = 12;
transform.position = pos;

If you want the object out of bounds to “teleport” to a specific position use:
transform.position = Vector3(x, y, z);

*feel in the x, y, and z values with your choosing

More info on Vector3’s can be found here:
link text