I’m having problems on my First Person Controller, Unity is giving me the following error for line 34:
NullReferenceException: Object reference not set to an instance of an object. FirstPersonController.Update() (at Assets/FirstPersonController.cs:34)
This is the code for the FPC:
using UnityEngine;
using System.Collections;
[RequireComponent (typeof(CharacterController))]
public class FirstPersonController : MonoBehaviour {
public float movementSpeed = 5.0f;
public float mouseSensitivity = 5.0f;
public float jumpSpeed = 20.0f;
float verticalRotation = 0;
public float upDownRange = 60.0f;
float verticalVelocity = 0;
CharacterController characterController;
// Use this for initialization
void Start () {
Screen.lockCursor = true;
characterController = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update () {
// Rotation
float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity;
transform.Rotate(0, rotLeftRight, 0);
verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
//Problem here
Camera.main.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
// Movement
float forwardSpeed = Input.GetAxis("Vertical") * movementSpeed;
float sideSpeed = Input.GetAxis("Horizontal") * movementSpeed;
verticalVelocity += Physics.gravity.y * Time.deltaTime;
if( characterController.isGrounded && Input.GetButton("Jump") ) {
verticalVelocity = jumpSpeed;
}
Vector3 speed = new Vector3( sideSpeed, verticalVelocity, forwardSpeed );
speed = transform.rotation * speed;
characterController.Move( speed * Time.deltaTime );
}
}
Could it possibly be that I added my own camera and didn’t use the one that came with the original project? I did this because I deleted my original FPC & Player which contained the camera, so I created a new Player and Camera…
Thanks