Imagine a game running at 30fps, fixed at the frame rate by the settings in Unity or Xcode.
What does Unity do with spare time if it's functions, scripts, game logic, physics, rendering etc is all calculated with lots of time to spare before the next frame?
EDIT: does it, for instance, let itself know that it's time to kill before the next frame? Is there some way of using this spare time without impeding the frame rate, and having any extra work not completed between frame 1 and 2 done between frames 2 and 3?
Ehm, nothing? Either that or continue working on it's secret plot to overtake the world.
Unity uses its free time to help it decrypt complex encryption keys from the government in a distributed processing scheme in order to grow stronger and become Skynet. :D
GREAT! Wonderful use of time.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
No one has followed this question yet.
How to solve the FPS drop on iPhone4 since Unity 4.3
iOS VSync always active?
30 fps but its slow? (iOS development)
If I update Unity, will I lose my existing iOS and Android licences?
How to handle fps for game?