I want to be able to have 2 colliders on a gameobject but both being affected by 2 different actions.
Imagine a circle in the air(with 2 circle colliders on). The first collider will be 5x bigger than the circle, the second collider being 2x bigger than the circle. Now if the player collides with the first circle, it will spawn a 'missile' that will fire at the circle and if that 'missile' collides with the second collider, it will destroy the circle and itself. How can i give a title to the two different colliders for the ability i am trying to do to function properly. Like giving that collider a tag or something.
asked May 16 '11 at 11:51 AM
I am 99% sure you could do this:
So in the end you would have:
-Parent GameObject with:
answered May 16 '11 at 12:40 PM