When you have a Wii license, can you make features such as like making Wii remote compatibilities, wi-fi, Mii object generators etc. and how can you test to see if the game works on a Wii console and burn it on a disk.
Answer by Sebas
May 16, 2011 at 05:35 PM
There is not much information available on the exact procedure of publishing Wii games. You definitely need to look into becoming an authorized Nintendo developer first before you can start making games for Wii.
All information can be found here
At the end of this page it says: "If you are already an authorized Nintendo developer then contact us today to evaluate Unity for the Wii console. Authorized developers, or anyone else with questions, can contact us at firstname.lastname@example.org for additional information."
So contacting email@example.com would probably be your best bet to find out about your questions.
Don't you need to send your email address to firstname.lastname@example.org so they can reply/offer things to you?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
1 Person is following this question.
Is there a #define for Build Settings Platform?
Distribute terrain in zones
Multi Platform Best Practices
UniWii dll building executable error!!
Do I need a Wii license to build a project using Uniwii ?