Scaling Object but not attached Trigger

Hello,
i want to scale my object after the if statement is true. I have it working but the problem is that the trigger that is attached to the object scales too. I dont want that. what can i do?

Here is a piece of my code. I didnt want to post the whole one because there is alot of unrelevent coding in it too. Hope you can help.

if (health <= 80){
		RndRot = (Random.Range(45,300));
		transform.rotation = Quaternion.AngleAxis(RndRot, Vector3.up);
		transform.localScale = Vector3(0.8,0.8,0.8);
		}

So I’d parent the trigger as a child of an the object, and the rendering as a different child - then you can scale one but not the other. Your other choice is to modify the scale of the collider - but that’s kind of complicated and very hard if it’s a mesh collider.