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.Net compatibility with MAC OS X build

I used this library in a script for the web part: using UnityEngine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using http://System.Net; using System.Threading; using http://System.IO; using System.Collections; using System.Xml;

The game works perfectly well within unity, but in the build for Mac OS X, the portion of the network is down while everything else continues to run. Maybe it is libraries?

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asked May 15 '11 at 05:19 PM

Jacopo Bell gravatar image

Jacopo Bell
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Check which API Compatibility Level is chosen in the Player Settings (http://unity3d.com/support/documentation/Components/class-PlayerSettings.html) and then again which methods you are not allowed to use at the compatibility page: http://unity3d.com/support/documentation/ScriptReference/MonoCompatibility.html

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answered Oct 11 '11 at 08:59 AM

npruehs gravatar image

npruehs
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asked: May 15 '11 at 05:19 PM

Seen: 1493 times

Last Updated: Oct 11 '11 at 08:59 AM