Newline in constant?

It says in the console that there is a newline in constant on every line. What does it mean and how do i fix it? Do you need all of my code to solve the problem? Please help!

void GenerationMesh(){
    		for (int x=0; x<chunkSize; x++){
    			for (int y=0; y<chunkSize; y++){
    				for (int z=0; z<chunkSize; z++){
    					//This code will run for every block in the chunk
    					
    					if(Block(x,y,z)!=0){
    						//If the block is solid
    						if(Block(x,y+1,z)==0){
    							//Block above is air
    							CubeTop(x,y,z,Block(x,y,z));
    						}
    						if(Block(x,y-1,z)==0){
    							//Block below is air
    							CubeBot(x,y,z,Block(x,y,z));	
    						}	
    						if(Block(x+1,y,z)==0){
    							//Block east is air
    							CubeEast(x,y,z,Block(x,y,z));		
    						}	
    						if(Block(x-1,y,z)==0){
    							//Block west is air
    							CubeWest(x,y,z,Block(x,y,z));		
    						}	
    						if(Block(x,y,z+1)==0){
    							//Block north is air
    							CubeNorth(x,y,z,Block(x,y,z));							
    						}
    						if(Block(x,y,z-1)==0){
    							//Block south is air
    							CubeSouth(x,y,z,Block(x,y,z));	
    						}
    						
    					}
    					
    				}
    			}
    		}

Chunk newChunkScript= chunks[x,y,z].GetComponent("Chunk") as Chunk;

Where you define the Component type is incorrect. Remove the \ from the String as such.

Chunk newChunkScript= chunks[x,y,z].GetComponent("Chunk") as Chunk;