Time Counter - up

Hey, I've been searching around for a while now and can only find countdown timers when I want a timer that counts up when the scene is loaded... anyone know a answered question or example?

Here is my little counter script that will count up like a timer clock.

	public Text timerText;

	private float secondsCount;
	private int minuteCount;
	private int hourCount;

    void Update(){
        UpdateTimerUI();
    }

//call this on update
    public void UpdateTimerUI(){
		//set timer UI
		secondsCount += Time.deltaTime;
		timerText.text = hourCount +"h:"+ minuteCount +"m:"+(int)secondsCount + "s";
		if(secondsCount >= 60){
			minuteCount++;
			secondsCount = 0;
		}else if(minuteCount >= 60){
			hourCount++;
			minuteCount = 0;
		}	
	}
var Timer = 0.0;

function Update ()
{
Timer += Time.deltaTime; //Time.deltaTime will increase the value with 1 every second.
} 

If you want to show it on a GUI then you can use this:

first create a guiText then place this script on it:

var Timer = 0.0;

function Update ()
{
Timer += Time.deltaTime;

guiText.text = "" + Timer;
} 

You can take a look at this.

var timer:var=0;

function Update(){
 timer+=Time.deltaTime;

}

var Timer : float;

function Update ()
{
Timer += Time.deltaTime;

guiText.text = Timer.ToString();
}

Put this in an GUI Text

var textTime : String;
function Start () {

}

function Update () {

var Crono = Time.time;
var minutos : int = Crono / 60;
var segundos: int = Crono % 60;
var milesimas: int = (Crono * 100)% 100;
textTime = String.Format ("{0:00}:{1:00}:{2:00}", minutos, segundos, milesimas);


GetComponent(GUIText).text =  textTime.ToString();

}

void TimeUpdate()
{
TotalSeconds += Time.deltaTime;
minuteCount = TotalSeconds / 60;
secondsCount = TotalSeconds % 60;
timerText.text = minuteCount + ā€œm:ā€ + (int)secondsCount + ā€œsā€;
if (secondsCount >= 60)
{
minuteCount++;
secondsCount %= 60;
}
}