Why is Unity Poly Surface Count so high?

Hello,

I've created a building in Maya, it's Tris count is 240. I then imported the same building in Unity, it's Poly Surface count is 2837. Why is the Unity count so high compared to Maya's count? Is it because Unity is triangulating all the imported models.

Is there a way to reduce Unity's Poly Surface count for all imported objects. Or there settings in Maya I set before brining into Unity.

Im using Unity iOS on iPod touch 4G, but it keeps crashing. Any help is appreciated.

Yes, Unity's meshes are all triangles, so anything you can do to optimize it in Maya would be good. I'm not familiar enough with Maya but there should be something. Google maya poly reduction

There shouldn't be such a large discrepancy (10x !) if as you say the triangle (as opposed to poly) count in Maya is already as low as 240. I would imagine there's some hidden gremlins in the Maya model... might be worth posting an .fbx of the model to see where the extra tris are coming from.