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Texturing blender models in Unity

OK, I import a model from blender, UV mapped etc, and it comes up default gray. I drag on my texture, and it only shows as a gradient, rather than a texture. Anyone else have this problem? What can I do to solve it?

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asked May 12 '11 at 08:16 PM

Muzz 1 gravatar image

Muzz 1
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That sounds to me like your UVs have NOT come through, and you're seeing lighting multiplied by the color of the texture's lowest-left pixel. I'd recommend trying a simple unwrap on a primitive and trying again.

May 13 '11 at 12:58 PM Jessy

Got it sorted now. Just textured it in blender with an unwrap, no problem.

May 13 '11 at 05:25 PM Muzz 1
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2 answers: sort voted first

I was having this same problem and also textured it in blender with an unwrap and I'm still just getting the default gray gradient in Unity. Was there anything else you did?

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answered May 14 '12 at 04:59 PM

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I was having this same problem and also textured it in blender with an unwrap and I'm still just getting the default gray gradient in Unity. Was there anything else you did?

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answered May 14 '12 at 04:59 PM

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asked: May 12 '11 at 08:16 PM

Seen: 1518 times

Last Updated: Jul 01 '12 at 05:43 PM