Texturing blender models in Unity

OK, I import a model from blender, UV mapped etc, and it comes up default gray. I drag on my texture, and it only shows as a gradient, rather than a texture. Anyone else have this problem? What can I do to solve it?

I was having this same problem and also textured it in blender with an unwrap and I’m still just getting the default gray gradient in Unity. Was there anything else you did?

I was having this same problem and also textured it in blender with an unwrap and I’m still just getting the default gray gradient in Unity. Was there anything else you did?