New to shader, I've read other posts about blending alpha info from main color into the texture. But how to support transparent texture?
http://answers.unity3d.com/questions/23358/add-alpha-information-into-the-standard-toon-shader
New to shader, I've read other posts about blending alpha info from main color into the texture. But how to support transparent texture?
http://answers.unity3d.com/questions/23358/add-alpha-information-into-the-standard-toon-shader
It turns out my mistake of reading the original post I linked above. Which already support transparent texture well. I didn't notice that toon outline shader have a UsePass of toon shader, so I only modified the toon outline shader.