I’m currently building a voxel-based map system; however, I’ve found that Unity appears to have issues with the cube primitive “clipping”; i.e: two cubes placed perfectly side-by-side, but when viewed from a certain angle, will show a gap between them.
example; http://i.imgur.com/eOix3E3.png
This is generally quite difficult to pinpoint from a player perspective; you need to stop in precisely the correct position to see this. However, these lines are constantly appearing/disappearing as you move the map around; for the player, it results in the map looking like it’s constantly flickering. It’s quite painful to look at for an extended period of time.
Would anyone have any ideas on what causes this, and how it can be repaired?