Game ok in editor, pink screen on build!

We are doing an interactive architectural visualization project. There are hundreds of objects along with materials and textures. All of our textures are huge in sizes, minimum 1024x1024 and max 4096x4096. I have run into a situation where once the project is built, I start it and the whole screen displays pink. In the editor I can play fine with no issue. To solve this problem, I have to downscale some textures and do a rebuild at which point it runs fine.

It seems to me that we are hitting some sort of memory limitation. It is clearly not a shader problem, as I mentioned when the textures are lowered it runs fine. Any ideas? We are confortable with Unity and would hate to go back to UDK, however, we did not experience such issues with UDK.

We need these textures high rez, it is an architectural visualization project which demands it. There is no option to reduce object and or texture sizes. It’s interesting to note, we are running the project on a laptop at great fps, but for some reason it feels as though we are hitting some restrictions. Graphics card makes no difference, as it behaves the same on laptop as well as desktop with a fairly decent geforce 560TI. Thanks for any input.

This is due to missing shaders in graphics settings of your project.
reset shaders and your game will work fine, i found this effective in my case100068-graphicssetting.png

Yes, reset them : " Edit/ProjectSettings/Graphics. And Right Click at the top of the inspector page for built-in shaders and choose reset it should fix it for you automatically. "

This happened to me when I switched to OpenGL GLES 3.0 on windows, but was working when I was using DirectX11 (although DX11 is going slow so I’m gonna try another OpenGL).

Run the profiler and check how much memory you are actually using. Also, compare your quality settings in the editor with those used when running the built application. Also, check the log output of the Unity Player (most easily found via Console if you are on a mac, not sure where to find it on a PC).

You can try to create a new camera to replace the current one.
I encountered this issue after download numerous plug-ins/assets and somehow, it only affects the build version but not in the editor.

Hey! Resetting the graphics section did not work for me, still same problem :confused:

When building Unity gives me this error :
173088-unknown.png

And my game isn’t even 1Gb, so I am confused

It worked when I disabled HDR, but I need HDR.