These are the following errors i get while building the unity project to windows phone 8.
-
Error building Player: Exception: Error: method
System.Byte[] System.IO.File::ReadAllBytes(System.String)
doesn’t exist in target framework.
It is referenced from Assembly-CSharp.dll at System.Byte NGUITools::Load(System.String). -
Error: type
System.Timers.Timer
doesn’t exist in target framework. It is referenced from Assembly-CSharp.dll at CEnergyManager. -
Error: type
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
doesn’t exist in target framework.
It is referenced from Assembly-CSharp.dll at BinarySerializer. -
Error: type
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
doesn’t exist in target framework.
It is referenced from Assembly-CSharp.dll at System.Void BinarySerializer::SerializeObjectList(System.Collections.Generic.List`1). -
Error: method
System.Xml.XmlWriter System.Xml.XmlWriter::Create(System.String,System.Xml.XmlWriterSettings)
doesn’t exist in target framework.
It is referenced from Assembly-CSharp.dll at System.Void CExperiencePoints::writeXML().
could you please help me with solutions for these errors