So im trying to rotate the object and then move it down while it rotates.But for some reason it does not want to move down like i want it too.
void FixedUpdate()
{
rigidbody.velocity = new Vector3(0,-10,0);
localTrans.RotateAround ( Vector3.zero,rotation_axis, 100 * Time.deltaTime);
localTrans.rotation = Quaternion.identity;
}
Help me please.Thank you.