I just started using MonoDevelop for debugging, but I'm having a problem with Security.PrefetchSocketPolicy for a webplayer build (platform is set to Web Player in the Build Settings configuration).
This is working fine if I run from within Unity, but if I start a debug session from MonoDevelop the function always returns false. I don't know enough of this function to understand why this is, but is there a way around this?
I can switch the platform to PC and Mac standalone, but I'd rather not in case something later turns out not to work exactly the same in the Web Player.
asked May 10 '11 at 01:06 PM