What is deforming my character?

In my character select screen I was creating a floor reflection using a mirrored copy of the character and slight transparency on the material. This was working well until I updated to Unity 4.3.4 and now it’s broken and deforming my character’s reflection!

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The character model itself is still fine so it must be something to do with my method of mirroring… what I did was inverse the Y axis of the scale (e.g. x:1, y:1, z:1 became x:1, y:-1, z:1) but this now is breaking the character. Can anyone help figure out what could be going wrong?

Try deactivating the Foot IK.