Are there any performance issues to turn off the meshrenderer, but keep the meshcollider for a collision with an "unseen" object?
Answer by superpig
May 09, 2011 at 10:44 AM
You still get the performance cost of calculating collisions with the object, but it sounds like you need that, so suck it up.
If you're never going to render the object, then I'd delete the MeshRenderer rather than just disabling it.
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