x


No MeshRenderer Yes MeshCollider - to fake phantom geometry collision = good idea?

Are there any performance issues to turn off the meshrenderer, but keep the meshcollider for a collision with an "unseen" object?

more ▼

asked May 09, 2011 at 10:41 AM

ina gravatar image

ina
4.4k 1619 1255 1299

(comments are locked)
10|3000 characters needed characters left

1 answer: sort voted first

You still get the performance cost of calculating collisions with the object, but it sounds like you need that, so suck it up.

If you're never going to render the object, then I'd delete the MeshRenderer rather than just disabling it.

more ▼

answered May 09, 2011 at 10:44 AM

superpig gravatar image

superpig ♦
1.2k 24 25 39

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x4152
x2908
x2123
x73

asked: May 09, 2011 at 10:41 AM

Seen: 1489 times

Last Updated: May 09, 2011 at 10:41 AM