NullReferenceException (really confused here.)

NullReferenceException: Object reference not set to an instance of an object
CursorControl.Update () (at Assets/Scripts/CursorControl.cs:42)

I have been looking at this for the past few days and I can’t seem to find out whats wrong. I don’t even know if its this script that’s the problem at this point but I looked at the others and they seem ok too.

    using UnityEngine;
    using System.Collections;
    
    public class CursorControl : MonoBehaviour {
    		
    	private GameObject multiplayerManager;	
    	private MultiplayerScript multiScript;	
    	private GameObject gameManager;	
    	private CommunicationWindow commScript;	
    	private ScoreTable scoreScript;
    	private GameSettings settingsScript;
    
    	void Start(){
    		if(networkView.isMine == true){
    			multiplayerManager = GameObject.Find("MultiplayerManager");			
    			multiScript = multiplayerManager.GetComponent<MultiplayerScript>();			
    			gameManager = GameObject.Find("GameManager");			
    			commScript = gameManager.GetComponent<CommunicationWindow>();			
    			scoreScript = gameManager.GetComponent<ScoreTable>();
    			settingsScript = gameManager.GetComponent<GameSettings>();
    		}		
    		else{
    			enabled = false;
    		}
    	}
    
    	void Update(){
    		if(multiScript.showDisconnectWindow  == false && 
    			commScript.unlockCursor			 == false &&
    			scoreScript.blueTeamHasWon		 == false &&
    			scoreScript.redTeamHasWon		 == false &&
    			settingsScript.showSettings 	 == false){
    			Screen.lockCursor = true;
    		}
    		
    		if(multiScript.showDisconnectWindow	 == true || 
    		 	commScript.unlockCursor 		 == true ||
    			scoreScript.blueTeamHasWon		 == true ||
    			scoreScript.redTeamHasWon 		 == true ||
    			settingsScript.showSettings 	 == true){
    			Screen.lockCursor = false;
    		}
    	}
    }

You are only setting these variables in Start if ‘network is mine’ If not, they’ll all be null. Update is not checking if ‘network is mine’ so it’s trying to access those non-initialized variables.