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Duplicated objects go crazy at runtime

So... I imported a simple seesaw from Maya (FBX). It has animation so I created an empty object and placed my seesaw inside it. Needing additional box colliders I duplicated it a couple of times and scaled and placed my colliders and everything was fine at runtime.

I then placed a NPC at each end and needing some support to hold them in place until attacked by my FPC I decided I needed a couple more and still it was ok but as soon I got up to six colliders (one original and five children in descending order) they don't seem to get along very well at runtime and sort of explode out from the center like a book dust jacket.

A cue, a nudge or a slap in the face would be greatly appreciated.

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asked May 06 '11 at 06:30 PM

monocular gravatar image

monocular
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Are you placing colliders with rigidbodies inside eachother? Because those will pop at runtime :p

May 06 '11 at 06:36 PM Joshua

Yes my hinge depends on it, or so it says... It's a seesaw or a teeter-totter hinged to a base and I cannot remove the rigidbodie from the board ore else it will not function. Any ideas as how to solve that?

Thanks

May 06 '11 at 08:20 PM monocular

Uhm... nevermind, I spoke to soon. Seems I can now, from all except the createempty... dunno really why that happened.

May 06 '11 at 08:23 PM monocular
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asked: May 06 '11 at 06:30 PM

Seen: 712 times

Last Updated: May 06 '11 at 06:30 PM