Do asset bundles need to be decompressed after loading a scene?

Hi all,

I have C# class keeping static references to WWW objects containing asset bundles. Even if if I wait for the WWW object to be ready (isDone == true) before loading another scene, when that scene loads my object starts loading again.

Are they being downloaded every time a load a new scene? Only uncompressed? Something else going on?

Thanks for any insights!

I am deeply embarrassed for this but this question is not relevant.

Asset bundles are indeed maintained from scene to scene and do not need to be downloaded or decompressed again. I simply had a mistake elsewhere.