I have a single (X360 on a PC) controller working just fine, but my game is multiplayer and any/all all attached controllers are active. I want to have a separate controller for each player. I believe I have this working, but the way I have the input manager set up seems to be inefficient:
As you can see, I am creating a new axis for each axis on each controller. This appears to be working, but having 60ish axes set up (15ish per controller) seems to be inefficient. Is there a better way to do this, or should I just get copy-and-pasting?