Hi,
we are building PC/Mac MMO game and we are looking for a best way to protect client code
looks like best option for us will be a final binary executable with all code AOT compiled into it and apply one of the industrial tools to protect binaries and content (like Starforce MMOG)
problem is - I can’t find a way to do AOT compilation for PC builds, looks like its available only for iOS and consoles
(I found couple of existing questions about this “issue”, but all of them have no answers)
Thanks in advance,
Denis