Hi guys,
Problems like in the picture. How would you suggest a solution?
Hi guys,
Problems like in the picture. How would you suggest a solution?
Looks like a regular (non-Unity) modelling problem. The belt is a separate mesh, and is sometimes under the skin. Look on modeling forums for the best way to make clothing+animation.
More careful boning, or a submesh instead? (but a real modeller on a modelling site will be way more helpful.)