- No I’m not creating a unity GUI or whatever, because it doesn’t work on Linux. all buttons are 0.0f width.
- I haven’t went doing this so no actual code can be provided when I’m stuck or whatever. just need a little guideline.
what I’ve come across is: [Unity Q/A][1] - @fafase last answer.
and I was thinking, making a character (not string) dictionary
should I go this way:
Dictionary<char, GameObject> GUIString = new Dictionary<char, GameObject>();
void Awake(){
GUIString.Add('a', gameObject);
}
OR should I go this way:
GameObject[] GUIString1 = new GameObject[256];
GameObject SomeFunction (char c){
return GUIString1
; // if it can convert else I do integer in the middle and pass an integer.
}
OR would there be some more efficient way?
ALSO should I wrap it to a class or structure?
thing is on Linux 3D stuff seems to be working perfectly and that's what I'm aiming on.
thanks in advance.
[1]: http://answers.unity3d.com/questions/441852/convert-a-string-to-texture.html