Hello Again, I’ve been working on collision detecting. So Let me explain;
[21331-ekran+alıntısı.jpg|21331]
As following the code;
var collision1 : GameObject;
var collision2 : GameObject;
var collision3 : GameObject;
var collision4 : GameObject;
var collisionFollow1 : Transform;
var collisionFollow2 : Transform;
var collisionFollow3 : Transform;
var collisionFollow4 : Transform;
function Update () {
// I dont know :D
}
I’m gonna attach theese cubes as gameobjects and, x,y,z,t points as transform.
I don’t know how to detect collision ? i mean;
if (Collision : collision1)
{
transform.LookAt(collisionFollow1);
//move forward stuff
}
if (Collision : collision2)
{
transform.LookAt(collisionFollow2);
//move forward stuff
}
.........
Please help :S