Same sound at same time distorts audio

I have a game where there are about 15 explosions that happen all at once, and they all play the same audio clip, and when they get played it sounds distorted because they are all playing at once.

What can I do to make it sound better when those 15 explosions get fired?

the sounds are added together in volume because a sound is made of volume, and it’s going over the digital range available for sound, it is adding to more than 1 , maximum sound level.

the distortion is known as clipping.

in audio theory, if you add 15 sounds that are too loud, they distort as the top level becomes a flat equals 1, so you have to divide the volume of each one, you can use a soft volume limiter, I don’t think there is one in unity, it’s a fairly advanced topic and I can’t find any questions on unity forums that are related so I suggest you start a new question called

Controlling audio clipping and distortion on multiple added sounds

I just did that for you. It’s important so that people can reference things in unity resources properly., To have answers fast