I know there have been a bunch of questions related to this but I’ve not yet found a satisfactory answer. Apologies if you’re sick of hearing about this!
I’ve created a super simple ‘car’. With four gameobjects with wheelcolliders positioned precisely symmetrically around the body (which has a rigid body attached). The car is placed on a simple plane. If i make the car ‘go’ by adding motortorque to the back wheels, the car will veer to one side quite dramatically as it travels.
Is this somehow expected behaviour or a bug? If it’s expected, why is it happening?