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Hi ! I have some objects which are going to be menu items, so I made them touchable. The problem is, when I touch one of them, all of them respond they were touched. I paste the code:
I do all the work on Mac and iOS. This script is attached to prefab for all my menuitems, but only touched instance should respond. What am I doing wrong?
This should give a positive value only when particular instance is touched. Or maybe I am wrong, am I?
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Physics.Raycast will return TRUE if there is any object on the ray. You need to check if the returned object is your actual object, like this: I just managed it in a way like this: if (this.collider.Raycast(ray, out hit, 10000)) but yours look nicer
May 05 '11 at 01:48 PM
pro_metedor
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