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minimize vertex artifacting for procedural mesh manipulations - vertex collision same object?

How do you prevent vertex artifacting for procedural mesh manipulations? Is there a way to check for vertex collisions on the same object?

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asked May 04 '11 at 09:49 PM

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ina
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What kind of artifacts are you referring to? Can you post a screenshot?

May 05 '11 at 12:24 AM Jesse Anders
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asked: May 04 '11 at 09:49 PM

Seen: 1213 times

Last Updated: May 04 '11 at 09:49 PM