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How do you prevent vertex artifacting for procedural mesh manipulations? Is there a way to check for vertex collisions on the same object?
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How do you prevent vertex artifacting for procedural mesh manipulations? Is there a way to check for vertex collisions on the same object?
(comments are locked)
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asked: May 04 '11 at 09:49 PM
Seen: 1213 times
Last Updated: May 04 '11 at 09:49 PM
What kind of artifacts are you referring to? Can you post a screenshot?