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Problem in importing animated weapon

Hi,

I have make my own weapon in 3DSMax 2010 and I animated it without using of bones. When i export it to unity (.max or .fbx) and I go to unity editor, object hasn't any animation.

How can I solve this problem?

Thank you.

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asked May 04 '11 at 06:16 PM

hdbenisi gravatar image

hdbenisi
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1 answer: sort voted first

http://unity3d.com/support/documentation/Manual/Animations.html

This link will show you how to get the animations set up in your import. They don't show up automatically. Look at the animation splitting section.

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answered May 04 '11 at 07:01 PM

Fervent gravatar image

Fervent
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Thank you, but I did what you said before asking and repeated it again after your answer and then, I use animation spliting to do this by following the content of your link, but no one of my animation clip plays. How can I solve this problem?

May 05 '11 at 04:21 AM hdbenisi

Do you have an animation file being imported at all? Check your export setting and make sure you are exporting the animations.

May 05 '11 at 07:50 PM Fervent
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asked: May 04 '11 at 06:16 PM

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Last Updated: May 04 '11 at 06:16 PM