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Fade particle opacity according to distance from camera?

Hi All I'm working on iOS (base pro, though not iOS pro for the time being) - I want to ramp the opacity of particles down to zero as they approach camera. Is there a simple way to do this? It appears that soft particles don't work on iOS - - so this would be a pretty good workaround for my needs.

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asked Jan 26 at 04:57 AM

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mgc90403
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You could go about appropriating this shader to your needs, since it fades transparent materials out as they get closer to the camera.

Jan 26 at 06:11 AM nesis
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Thank you for posting the link.
This appears to work great (after ferreting out a phantom typo on my part. ;)

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answered Jan 27 at 03:06 AM

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mgc90403
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asked: Jan 26 at 04:57 AM

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Last Updated: Jan 27 at 04:22 AM