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Hey I'm doing some a* grid pathfinding and at each new node I check if I have direct line to the destination using raycasting, so I don't have to keep pathfinding if not neccessary. this is the code:
9 is the layer number I use for my wall (wall is made out of 6 planes) curPathNode is the current visited node, dest is the final destination, I rise them by 0.1f because they have a height of zero I'm getting this (using gizmo draw lines on my path nodes and path lines): http://img687.imageshack.us/f/unledtr.png/ it does actually ignore a direct line for a while, but it goes through a wall at some point :(
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raycasting call is bad. second parameter is the direction not the second point.
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Please wrap your code in a code block, the 1010101 icon in the text editor. People aren't going to read your code if its not readable :p
done :) should be more readable now.
nobody got any ideas? or maybe there is an easier way to cut the path calc. short when you have direct sight of your target from a node?