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Physics objects sliding on top of connected modular meshes is unreliable

Right now I'm trying to create a modular level system where you can connect many parts in order to create a full level. However, I can't get the physics to work right when objects slide across the seams between the meshes. The meshes are 100% snapped to the grid in both Maya and Unity, but sometimes the physics objects can get stuck "between" two connected meshes, even though there's no gap between them. alt text

Does anyone know how to fix this? I tried both box colliders and mesh colliders, but none has worked so far

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asked May 02 '11 at 11:00 PM

Joachim Holmr gravatar image

Joachim Holmr
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Try the box colliders, they are more reliable than mesh colliders in my experience. And you might want to over overlap instead of seam to seam. I had a similar issue with seam to seam, and slim objects can get pushed through.

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answered May 03 '11 at 02:50 AM

RolfBertram.com gravatar image

RolfBertram.com
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The box colliders work to a certain degree, but not always. For flat surfaces, they're about 98% reliable. However, not all meshes are able to have a box collider, like curved platforms. I pretty much need to have a mesh collider on those.

May 03 '11 at 10:01 AM Joachim Holmr
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asked: May 02 '11 at 11:00 PM

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Last Updated: May 02 '11 at 11:00 PM