Unkown Identifier When Calling a Component on a Seperate Script

I have an Enter Vehicle Script that when the player walks into the trigger box, it enables the controls of the Jet Plane.

Im calling this line in a JavaScript:
GameObject.Find(“JetPlane”).GetComponent(AeroplaneUserControl).enabled=true;

The Aeroplane User Control is a .CS file and attached to my Jet Plane and is disabled.

My error is:
Assets/VehicleEnterExit.js(44,50): BCE0005: Unknown identifier: ‘AeroplaneUserControl’.

I moved both files out of any folders and put them together under Assets cause I read on another forum that there could be some compiling issues.
This did nothing no matter where they are place?

Any thoughts cause Im all out of ideas?

Make sure your file AeroplaneUserControl is spelled the same, and that you have put that script on your JetPlane object.

Ok so converted it to a C# script, not my strong point, and I got rid of the ERRORs but now its not turning the Component On n Off when I enter and Exit the Vehicle.

On Entering the Vic:
GameObject.Find("PropellerPlane").GetComponent<AeroplaneUserControl>().enabled=true;

On Exiting the Vic:
GameObject.Find("PropellerPlane").GetComponent<AeroplaneUserControl>().enabled=false;

This should turn on the flight controls when I Enter the Vic and Disable them on Exit.

Errors are gone, just not seeing any results.