Here's a javascript solution:
/*
* This file is part of the Unity networking tutorial by M2H ([url]http://www.M2H.nl[/url])
* The original author of this code is Mike Hergaarden, even though some small parts
* are copied from the Unity tutorials/manuals.
* Feel free to use this code for your own projects, drop us a line if you made something exciting!
*/
#pragma strict
public static var usingChat : boolean = false; //Can be used to determine if we need to stop player movement since we're chatting
var skin : GUISkin; //Skin
static var showChat : boolean= false; //Show/Hide the chat
//Private vars used by the script
private var inputField : String= "";
private var scrollPosition : Vector2;
private var width : int= 190;
private var height : int= 180;
private var playerName : String;
private var lastUnfocus : float =0;
private var window : Rect;
private var lastEntry : float = 0.0;
private var netView : NetworkView;
private static var thisScript : FPSChat;
private var chatEntries = new ArrayList();
class FPSChatEntry
{
var name : String= "";
var text : String= "";
}
function Awake(){
usingChat=false;
netView = networkView;
thisScript = this;
window = Rect(Screen.width-185, 20 + scoreBoard.scoreBoardHeight, width, height);
lastEntry = Time.time;
playerName = PlayerPrefs.GetString("playerName", "");
if(!playerName || playerName==""){
playerName = "RandomName"+Random.Range(1,999);
}
}
function CloseChatWindow ()
{
showChat = false;
inputField = "";
chatEntries = new ArrayList();
}
function ShowChatWindow ()
{
showChat = true;
inputField = "";
chatEntries = new ArrayList();
}
function OnGUI ()
{
if(!showChat){
return;
}
if (PlayerInfos.ScreenState() && PlayerInfos.IsUsingStore()){
return;
}
GUI.skin = skin;
window.y = 20 + scoreBoard.scoreBoardHeight;
if (Event.current.type == EventType.keyDown && Event.current.character == "\n" && inputField.Length <= 0)
{
if(lastUnfocus+0.25<Time.time){
usingChat=true;
GUI.FocusWindow(5);
GUI.FocusControl("Chat input field");
Screen.lockCursor = false;
}
}
if (Time.time - lastEntry > 10 && Network.isServer){
addGameChatMessage(" ");
lastEntry = Time.time;
}
//Screen.lockCursor = screenLock;
window = GUI.Window (5, window, GlobalChatWindow, "");
}
function GlobalChatWindow (id : int) {
GUILayout.BeginVertical();
GUILayout.Space(10);
GUILayout.EndVertical();
// Begin a scroll view. All rects are calculated automatically -
// it will use up any available screen space and make sure contents flow correctly.
// This is kept small with the last two parameters to force scrollbars to appear.
scrollPosition = GUILayout.BeginScrollView (scrollPosition);
for (var entry : FPSChatEntry in chatEntries)
{
GUILayout.BeginHorizontal();
if(entry.name==""){//Game message
GUILayout.Label (entry.text);
}else{
GUILayout.Label (entry.name+": "+entry.text);
}
GUILayout.EndHorizontal();
GUILayout.Space(3);
}
// End the scrollview we began above.
GUILayout.EndScrollView ();
if (Event.current.type == EventType.keyDown && Event.current.character == "\n" && inputField.Length > 0)
{
HitEnter(inputField);
}
else if (Event.current.type == EventType.keyDown && Event.current.character == "\n" && inputField.Length == 0){
inputField = ""; //Clear line
GUI.UnfocusWindow ();//Deselect chat
lastUnfocus=Time.time;
usingChat=false;
Screen.lockCursor = true;
}
GUI.SetNextControlName("Chat input field");
inputField = GUILayout.TextField(inputField);
if(Input.GetKeyDown("mouse 0")){
if(usingChat){
usingChat=false;
GUI.UnfocusWindow ();//Deselect chat
lastUnfocus=Time.time;
}
}
//if (Screen.lockCursor == false){
//if(usingChat){
//usingChat=false;
//GUI.UnfocusWindow ();//Deselect chat
//lastUnfocus=Time.time;
//}
//}
}
function HitEnter(msg : String){
msg = msg.Replace("\n", "");
netView.RPC("ApplyGlobalChatText", RPCMode.All, playerName, msg);
inputField = ""; //Clear line
GUI.UnfocusWindow ();//Deselect chat
lastUnfocus=Time.time;
usingChat=false;
Screen.lockCursor = true;
}
static function StaticMsg(msg : String){
thisScript.HitEnter(msg);
}
@RPC
function ApplyGlobalChatText (name : String, msg : String)
{
var entry : FPSChatEntry = new FPSChatEntry();
entry.name = name;
entry.text = msg;
chatEntries.Add(entry);
lastEntry = Time.time;
//Remove old entries
if (chatEntries.Count > 4){
chatEntries.RemoveAt(0);
}
scrollPosition.y = 1000000;
}
//Add game messages etc
function addGameChatMessage(str : String){
ApplyGlobalChatText("", str);
if(Network.connections.length>0){
networkView.RPC("ApplyGlobalChatText", RPCMode.Others, "", str);
}
}
answered
Mar 25 at 08:58 PM
Yokimato
1.3k
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did you ever figure this out trying to do this as well I have everything but cant figure out why it wont print what i enter