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I found similar questions answered already, however what I like to implement is a little bit different.I want to create a transparent reflective shader where I can control the transparency + reflection with a texture (instead of a color value) Here's my shader, Shader "myshader" { Properties { _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _Cube ("Cubemap", CUBE) = "" {} } SubShader { Tags {"Queue"="transparent" "RenderType"="transparent" }
} which isn't working, no error messages though ANY help greatly appreciated, Thank You!
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