Hey, so what I'd like to do is make an array of children, then move the player to the child in the the array that I choose, heres the code;
WayPointContainer is an empty gameobject with empty gameObjects as children.
var WayPoints = new Array();
var WayPointContainer : Transform;
private var CurrentWayPoint : int = 1;
function Start ()
function Start ()
function Update ()
if(transform.position.x != WayPoints[CurrentWayPoint].position.x)
the error I get is ;
ArgumentOutOfRangeException: Index is less than 0 or more than or equal to the list count.
Parameter name: index
does this mean it isn't adding the transforms of the children? if so how do I fix this?
Remember to use WayPoints.Shift() after adding the children to remove the parent.
Answer by Molix
Apr 30, 2011 at 12:14 PM
Array indices start at 0. You have only one item, so to access it you need to use index 0, but CurrentWayPoint is 1 (that is the argument that is out of range).
But enemywaypointcontainer has 2 children, so the parent is 0 and the two children are 1,2?
Instead of Add(), try AddRange().
Yes, they do have it.
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