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Toon-Shading Terrain

I am doing a cartoon-style RPG, all the characters & monsters are toon shading. But not consist with terrain because there is no way to change shader of in-built terrain. What is the best way to achieve toon-shading terrain?

I can think of 3 ways that maybe can do it, but none of it is the ultimate idea solution to solve this problem:

  1. Use edge detection (post image processing), but requires Unity Pro.

  2. Create toon-styled textures to paint on terrain.

  3. Use terrain model instead of in-built terrain, not efficient and lose the advantage of in-built terrain.

This question has been asked a few times, but still there is no idea solution to this.

Let's sort it out here?

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asked Apr 29, 2011 at 02:31 AM

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Can I ask where you got a good toon shader for your characters? I been looking for one.

Apr 29, 2011 at 04:05 AM burgunfaust

You can replace the terrain shader. Get the built-in shaders and copy the FirstPass into your project, maybe the VertexLit one (think this might be in Forums.) You have to readjust the "use far away shader" distance. The part I haven't figured out yet is replacing that one.

Apr 29, 2011 at 04:49 AM Owen Reynolds

To burgunfaust: You need to import shaders package from standard assets, and just change the shader of material and attach the material to object you want.

Apr 29, 2011 at 05:04 AM Dreamer

I have tried to replace the terrain shader with toon shader.

But the look is bad, very bad actually. I think it's because terrain is special. Still waiting for answer...

May 30, 2011 at 09:19 AM Dreamer
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1 answer: sort voted first

I assume you could create a new "built in" terrain. You would just need to script it to function similar or the same.

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answered Apr 29, 2011 at 04:06 AM

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I am not so powerful to script the terrain to function as what I desires.

Guys, this question is still open!!

May 05, 2011 at 02:03 AM Dreamer
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asked: Apr 29, 2011 at 02:31 AM

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Last Updated: Jun 06, 2011 at 02:25 AM