Using HingeJoint2D to Join Objects at Specific Points

My end goal is to create a rope bridge similar to what can be seen in the picture below, which is built from a number of different planks, which when walking over will apply a downwards force and cause more curvature at the point of pressure.

I have been trying to achieve this using the Hinge Joint 2D components, however my attempts have all failed so far, and I am wondering if there is a better component to be using to achieve this or not.

Any advice on how best to approach this would be much appreciated. Thanks!

[20530-sonic_the_hedgehog_(8-bit)_gameplay[1].png|20530]

I fixed this in the end using the Hinge Joint 2D components by having two kinematic rigidbodies at both ends of the bridge and then linking each one to the one to the left of it (leaving the starting one without a connected rigidbody). After doing that I altered the anchors to ensure they were always at the end of the bridge piece rather than in the middle (this is where I was going wrong all along).

Hinge Joints are mostly for rotation. What you want is the Spring Joint which acts as a spring between rigidbodies. Connect one between all your objects and tweak the dampening and distance until the desired effect is achieved. You probably want the distance pretty small so the springs can’t be stretched too far.