Hi, i’m just no longer motivated for create games in unity, the new animation system is too complex, i know that i’ve already ask that here but i can’t find a answer.
how can i simply convert that old code:
if(Input.GetKeyDown(KeyCode.R)) {
animation.clip = reloadAnim;
animation.Play();
}
to mecanim? (Just to play ONCE)
i’ve tryed things like ativating and desativating the mecanim bool in a coroutine but it doesn’t work.
Someone can translate that code and give me the instructions on animator?