Hi i Get this error : ShopScript.Js(49,17): BCE0044 expecting :, found GUI. i cant seem why btw its not my script
var PlayerTalksToShopOwner : boolean = false;
var OpenShopGUI : boolean = false;
var Player : GameObject;
var PlayerLevel : int = 0;
var CashAmount : int = 0;
var BackGroundPos : Vector2 = new Vector2(10,10);
var BackGroundSize : Vector2 = new Vector2(10,10);
var ShopContentPos : Vector2 = new Vector2(10,10);
var ShopContentSize : Vector2 = new Vector2(10,10);
var ButtonSize : Vector2 = new Vector2(10,10);
var Button1Pos : Vector2 = new Vector2(10,10);
var Button2Pos : Vector2 = new Vector2(10,10);
var Price1 : int = 100;
var Price2 : int = 200;
var Price3 : int = 300;
var Price4 : int = 400;
function Awake()
{
if (Player == null)
{
//use find with tag or any method you prefere to locate your player
}
}
function Update ()
{
if (PlayerTalksToShopOwner == true)
{
CheckPlayersLevel ();
OpenShopGUI = true;
}
}
function CheckPlayersLevel()
{
LVcheck = Player.GetComponent (PlayerScript);
PlayerLevel = LVcheck.Level;
CashAmount = LVcheck.Money;
}
function OnGUI ()
{
if (OpenShopGUI == true);
{
//Draw shop interface, start with the background
GUI.BeginGroup (new Rect (BackGroundPos.x,BackGroundPos.y,BackGroundSize.x,BackGroundSize.y));
GUI.BeginGroup(new Rect (ShopContentPos.x,ShopContentPos.y,ShopContentSize.x,ShopContentSize.y));
//check the players level and open the right shop
if (PlayerLevel >= 0 && PlayerLevel <= 10)
{
//Draw buttons so that you can buy something
if (GUI.Button (new Rect (Button1Pos.x,Button1Pos.y,ButtonSize.x,ButtonSize.y)) && CashAmount >= Price1)
{
//add item you just bought to inventory
CheckMoney.Money = CheckMoney.Money - Price1;
}
if (GUI.Button (new Rect (Button2Pos.x,Button2Pos.y,ButtonSize.x,ButtonSize.y)) && CashAmount >= Price2)
{
//add item you just bought to inventory
CheckMoney.Money = CheckMoney.Money - Price2;
}
}
if (PlayerLevel >= 11 && PlayerLevel <= 20)
{
//Draw buttons so that you can buy something
if (GUI.Button (new Rect (Button1Pos.x,Button1Pos.y,ButtonSize.x,ButtonSize.y)) && CashAmount >= Price3)
{
//add item you just bought to inventory
CheckMoney.Money = CheckMoney.Money - Price3;
}
if (GUI.Button (new Rect (Button2Pos.x,Button2Pos.y,ButtonSize.x,ButtonSize.y)) && CashAmount >= Price4)
{
//add item you just bought to inventory
CheckMoney.Money = CheckMoney.Money - Price4;
}
}
}
}