using UnityEngine;
using System.Collections;
public class Script : MonoBehaviour {
public int Class1 = 0;
[System.Serializable]
public class ClassA : Script{
public int ClassA1 = 0;
}
}
[System.Serializable]
public class ClassB : Script{
public int ClassB1 = 0;
}
all I see is only:
Class1 = 0;
how to see ClassA & B? in inspector?
using debug or normal view doesn’t help