This is what i've got so far, obviously transform cannot be accessed with just referencing an array, but how can I find and store the transforms off all the GamObject within the array. Thanks - C
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but why don't you place a sphere trigger on your player and enemy then listen for the trigger event... Yeah you don't have to store the transform data separately. The gameobjects in your array have all the information included about their transforms, components, parents, etc.
Apr 28 '11 at 03:32 AM
Alec Slayden
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The wonderful world of looping: http://answers.unity3d.com/questions/4102/how-do-i-use-for-to-create-loops-in-my-script-and-what-is-for
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