How would I go about creating a background texture that works like the default one, where it somehow looks good no matter how large you make the button?
The default texture isn't listed in the texture picker, so I can't see what it actually looks like.
asked Apr 27 '11 at 04:25 PM
I don't really see what background image you are talking about :p But if it is an example scene, you are probably talking about skybox, you can assign that in render settings (http://unity3d.com/support/documentation/Components/class-RenderSettings.html) or in your camera settings !
Hope it helps :)
answered Apr 27 '11 at 04:43 PM